Fire Emblem Three Houses
Jeritza
Crest of Lamine - Occasionally conserves uses of recovery magic
Class
Base Stats
Noble (Unique)
Commoner (Unique)
Dancer (Unique)
Enlightened One (Unique)
Armored Lord (Unique)
High Lord (Unique)
Wyvern Master (Unique)
Emperor (Unique)
Great Lord (Unique)
Barbarossa (Unique)
Myrmidon (Beginner)
Soldier (Beginner)
Fighter (Beginner)
Monk (Beginner)
Lord (Intermediate)
Mercenary (Intermediate)
Thief (Intermediate)
Armored Knight (Intermediate)
Cavalier (Intermediate)
Brigand (Intermediate)
Archer (Intermediate)
Brawler (Intermediate)
Mage (Intermediate)
Dark Mage (Intermediate)
Priest (Intermediate)
Pegasus Knight (Intermediate)
Hero (Advanced)
Swordmaster (Advanced)
Assassin (Advanced)
Fortress Knight (Advanced)
Paladin (Advanced)
Wyvern Rider (Advanced)
Warrior (Advanced)
Sniper (Advanced)
Grappler (Advanced)
Warlock (Advanced)
Dark Bishop (Advanced)
Bishop (Advanced)
Falcon Knight (Master)
Wyvern Lord (Master)
Mortal Savant (Master)
Great Knight (Master)
Bow Knight (Master)
Dark Knight (Master)
Holy Knight (Master)
War Master (Master)
Gremory (Master)
Trickster (DLC Exclusive)
War Monk/Cleric (DLC Exclusive)
Dark Flier (DLC Exclusive)
Valkyrie (DLC Exclusive)
Death Knight (DLC Exclusive)
Recruit
Cannot be recruited
Abilities & Combat Arts
Abilities
Personal: Murderous Intent
If unit initiates combat, grants Hit +20 during combat.
Flying (Budding Talent): Darting Blow
If unit initiates combat, grants AS +6 during combat
Authority (C): Battalion Wrath
If foe initiates combat while unit’s battalion endurance is ≤ 1/3, grants Crit +50.
Authority (B): Battalion Desperation
If unit initiates combat when battalion endurance is ≤ 1/3, unit’s follow-up attack (if possible) occurs before foe’s counterattack.
Sword (E+): Mastermind
Doubles skill experience earned in battle.
Combat Arts
Sword (C+): Haze Slice
Avoid +30.
Sword (A): Windsweep
Prevent enemy counter-attack.
Brawling (C+): Nimble Combo
Avoid +20; triggers 2 consecutive hits.
Lance (C+): Shatter Slash
After combat, inflicts Def -5 on foe for 1 turn.
Lance (A): Glowing Ember
Avoid +10; Might increases based on user’s Defence.
Spells
Reason (D): Thunder
Reason (C): Thoron
Reason (B): Death Γ
Faith (D): Heal
Restores HP for an ally.
Faith (D+): Nosferatu
Restores HP equal to 50% of damage dealt to foe.
Faith (C): Restore
Cures status effects on all allies in range.
Gifts & Lost Items
Liked Gifts
Tasty Baked Treat
Whetsone
Hunting Dagger
Rose
Disliked Gifts
Monarch Studies Book
Blue Cheese
Book of Crest Designs
Skills
Stats
HP
Base
30
Base Rate
50%
Class Rate
Total Rate
Max
79
STR
Base
8
Base Rate
50%
Class Rate
Total Rate
Max
74
MAG
Base
6
Base Rate
35%
Class Rate
Total Rate
Max
42
DEX
Base
6
Base Rate
35%
Class Rate
Total Rate
Max
49
SPD
Base
8
Base Rate
60%
Class Rate
Total Rate
Max
78
LCK
Base
4
Base Rate
30%
Class Rate
Total Rate
Max
41
DEF
Base
7
Base Rate
40%
Class Rate
Total Rate
Max
63
RES
Base
5
Base Rate
25%
Class Rate
Total Rate
Max
42
CHA
Base
3
Base Rate
25%
Class Rate
Total Rate
Max
42